Taking screenshots of your stage in as3 is quite easy. For my example you just need kaourantin’s PNGEnc Class.
Download the PNGEnc class here
The guys who did the as3corelib have a PNG and JPG encoder class as well, you can download as3corelib here if you want to use their classes instead.
Here my example:
private function takeScreenshot():void
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.utils.ByteArray;
import flash.net.FileReference;
import net.kaourantin.PNGEnc;
var bmd:BitmapData = new BitmapData(stage.stageWidth, stage.stageHeight, true, 0);
var bm:Bitmap = new Bitmap(bmd, "auto",true);
bmd.draw(this); // i wrote my example code in my document class, so "this" refers to my document class and the whole stage is drawn into the bitmapdata
var bild:ByteArray = PNGEnc.encode(bmd);
var file:FileReference = new FileReference();
file.save(bild, "screenshot.png");
trace("Taken Screenshot");
}
Endlich habe ich eine Möglichkeit gefunden, flv Dateien auf einfache Art und Weise zu bearbeiten. Witzigerweise ist das Programm um das es sich handelt auch noch in Flex geschrieben ;)

http://www.richapps.de/files/richflv/RichFLV.air
via Ted On Flex
Learn how to install AMFPHP and create a simple service that sends email.
Über den Flash Blog bin ich auf einen sehr nützlichen Actionscript 3 Workshop für Anfänger gestossen:
“The SoundManager is a Singleton that does exactly what it says. It has a host of methods to choose from that should make adding sounds to your projects super simple. It has a dependency to TweenLite for the sound fading (which can be taken out but I use TweenLite in a lot of projects so I just made it easy on myself). For a complete list of methods, please review the documentation.”